CV
Sofia Foteini Neamoniti
Born in Athens, Greece
Lives & works in Athens, Greece
Education
2020 - 2022 | Master of Science in Cultural Informatics and Communication -Digital Cultural Products Design | University of the Aegean
2012 - 2020 | Meng equivalent degree in Arch Engineering | Technical University of Crete (TUC)
2012 | High School Graduate | Lycée Léonin
Experience
June 2021 - Present | Athens (hybrid)
FaliroXR | Level/Game Designer
- Lead Game Designer for a Greek Folklore inspired true - deduction murder mystery PC game. Focusing on narrative and environmental storytelling.
- Game/Level Designer and Playtesting organizer for a 1v1 VR, Roomscale Laser Tag made with Photon and Unity. Made iterations based on A/B testing and user analytics and delivered a finished product.
- Level designer in a VR single player puzzle that involved gravity shifts, using Unity.
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March 2021 - May 2021 | Athens (on - site)
2monochannels | Visual Effects Designer
- Designed and implemented Visual Effects using Unreal Engine 4 for the Benaki museum installation of the exhibition "1821 Before & After"
- Part of the design team for Panathinaikos' Wembley Anniversary Digital Exhibition
October 2020 - January 2021 | London (remote)
Cyclovision | Game Designer Erasmus+ Intern
- Game Designer for the development of a compact VR demo level within Unreal Engine 4, where players assume the role of a virus. In this experience, movement and actions are done through tentacle-shaped arms,
February 2019 - February 2021 | Athens (on - site)
Athens Digital Lab Incubated Startup | Co - Founder of Open City Museum
- Part of the 3 member researcher team that won the Athens Digital Lab Innovation Competition with a proposal for an AR application highlighting the lesser known monuments of Athens and their story by using Unity and Wikitude AR SDKit along withTUC Tie Lab's Visual Layering technique.
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September 2017 - February 2018 | Chania (on - site)
Technical University of Crete | Teacher Assistant
"Depiction of the Imaginary" course
- Organized and run weekly role-playing sessions for a group of students, mentor and guide them in depicting scenes from the ongoing story and conducted their final exam.
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July 2017 - August 2017 | Chania (on - site)
LM Architect | Architect Intern
-Designed a compact appartment renovation in Nea Chora, Chania. It is meant for rental by tourists with the potential to be a standalone living space fiting inside all things essential for autonomous living.
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May 2016 - January 2021 | TUC Transformable Intelligent Laboratory (TIE Lab) | Researcher
Various Research & Publication: A connectionist approach in Creating Cultural Heritage Content: The Open City Museum App”
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Skills-Software
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Autocad
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Blender
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VR Dev
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3ds Max
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Cinema 4D
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Unreal Engine
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Sketchup
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Illustrator
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Unity
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Photoshop
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Digital Art (Adobe Fresco, Procreate)
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C# Scripting
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Bethesda CreationKit
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Publications
December 2022 | "Hand Tracking vs Motion Controllers: The effects on Immersive Virtual Reality Game Experience" | IEEE 24th ISM, Italy
February 2021 | “A connectionist approach in Creating Cultural Heritage Content: The Open City Museum App”.
CONNECTIONS: EXPLORING HERITAGE, ARCHITECTURE, CITIES, ART, MEDIA | University of Kent, Canterbury
Amps Proceedings Series 20.1, page 352
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October 2020 | "Spatial Qualities of the Imaginary and the Experiential through Role Playing Games" | Graduation Thesis | TUC
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Grants & Awards
Feb 2019 | Incubated Startup - Athens Digital Lab 2nd Cohort
One of the 8 teams that won Athens Digital Lab's smart solutions competition with the Open City Museum App.
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