CV
Sofia Foteini Neamoniti
Born in Athens, Greece
Lives & works in Athens, Greece
Education
2020 - 2022 | Master of Science in Cultural Informatics and Communication -Digital Cultural Products Design | University of the Aegean
2012 - 2020 | Meng equivalent degree in Arch Engineering | Technical University of Crete (TUC)
2012 | High School Graduate | Lycée Léonin
Experience
June 2021 - Present | Athens (hybrid)
FaliroXR | Level/Game Designer
- Lead Game Designer for a Greek Folklore inspired true - deduction murder mystery PC game. Focusing on narrative and environmental storytelling.
- Game/Level Designer and Playtesting organizer for a 1v1 VR, Roomscale Laser Tag made with Photon and Unity. Made iterations based on A/B testing and user analytics and delivered a finished product.
- Level designer in a VR single player puzzle that involved gravity shifts, using Unity.
March 2021 - May 2021 | Athens (on - site)
2monochannels | Visual Effects Designer
- Designed and implemented Visual Effects using Unreal Engine 4 for the Benaki museum installation of the exhibition "1821 Before & After"
- Part of the design team for Panathinaikos' Wembley Anniversary Digital Exhibition
October 2020 - January 2021 | London (remote)
Cyclovision | Game Designer Erasmus+ Intern
- Game Designer for the development of a compact VR demo level within Unreal Engine 4, where players assume the role of a virus. In this experience, movement and actions are done through tentacle-shaped arms,
February 2019 - February 2021 | Athens (on - site)
Athens Digital Lab Incubated Startup | Co - Founder of Open City Museum
- Part of the 3 member researcher team that won the Athens Digital Lab Innovation Competition with a proposal for an AR application highlighting the lesser known monuments of Athens and their story by using Unity and Wikitude AR SDKit along withTUC Tie Lab's Visual Layering technique.
September 2017 - February 2018 | Chania (on - site)
Technical University of Crete | Teacher Assistant
"Depiction of the Imaginary" course
- Organized and run weekly role-playing sessions for a group of students, mentor and guide them in depicting scenes from the ongoing story and conducted their final exam.
July 2017 - August 2017 | Chania (on - site)
LM Architect | Architect Intern
-Designed a compact appartment renovation in Nea Chora, Chania. It is meant for rental by tourists with the potential to be a standalone living space fiting inside all things essential for autonomous living.
May 2016 - January 2021 | TUC Transformable Intelligent Laboratory (TIE Lab) | Researcher
Various Research & Publication: A connectionist approach in Creating Cultural Heritage Content: The Open City Museum App”
Skills-Software
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Autocad
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Blender
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VR Dev
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3ds Max
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Cinema 4D
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Unreal Engine
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Sketchup
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Illustrator
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Unity
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Photoshop
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Digital Art (Adobe Fresco, Procreate)
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C# Scripting
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Bethesda CreationKit
Publications
December 2022 | "Hand Tracking vs Motion Controllers: The effects on Immersive Virtual Reality Game Experience" | IEEE 24th ISM, Italy
February 2021 | “A connectionist approach in Creating Cultural Heritage Content: The Open City Museum App”.
CONNECTIONS: EXPLORING HERITAGE, ARCHITECTURE, CITIES, ART, MEDIA | University of Kent, Canterbury
Amps Proceedings Series 20.1, page 352
October 2020 | "Spatial Qualities of the Imaginary and the Experiential through Role Playing Games" | Graduation Thesis | TUC
Grants & Awards
Feb 2019 | Incubated Startup - Athens Digital Lab 2nd Cohort
One of the 8 teams that won Athens Digital Lab's smart solutions competition with the Open City Museum App.